Energy system

As a user moves, his energy will naturally decrease. Club Member and Web3 Players Energy depletes over time as a result of their physical efforts. Different Activity types will result in more or less Energy depletion applying the same philosophy for the reward rate per minute.
Activity Type
Energy depletion
Running & Swimming
0.2% per minute
Cycling
0.15% per minute
Walking
0.12% per minute
Owning a BabyFit with high Stamina Attribute will significantly reduce the Energy drop post effort. Energy has a direct impact upon Efficiency and user base-rewards rate per minute.

Energy negatively impact users base-rewards rate per minute applying a divider to it.
E.g. A user complete a new running activity before his energy is fully refilled and currently stands at 88%. Formula: [Running base reward per minute x 88%]

Energy automatically refills at a rate of 0.5% per hour. Additionally users can decide to speed-up the process by consuming Energy drinks.
Energy Drink Type
Cost
Boost
Yellow
2DEFIT
+10%
Red
5DEFIT
+30%
Blue
8DEFIT
+50%
Owning a BabyFit with high Stamina Attribute will significantly reduce the Energy drop post effort. Energy has a direct impact upon Efficiency and user base-rewards rate per minute.
Note: Energy system does not apply to Free-to-Play users.
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Energy Depletion
Energy Impact
Energy Refill